![Samurai shodown ii.](https://loka.nahovitsyn.com/31.jpg)
When enemies start to jump over Earthquake's chain weapon attack, it is very easy to become trapped in a corner or worse, an enemy's POW combo. This is an excellent move because it has a long reach and deals significant damage even when it’s blocked.Īfter the first four fights, the AI just seems to ramp up ridiculously at times.
![samurai shodown ii. samurai shodown ii.](https://news.toyark.com/wp-content/uploads/sites/4/2020/05/Samurai-Shodown-Haohmaru-Figure-002.jpg)
Some people like >+LB, I find that it didn’t connect as easily and the opponent usually blocked it. When I refer to the ‘chain’ it’s herein referring to this method. The first four or so characters are easily defeated using the 'Earthquake spamming method' (DOWN on the D-pad/analog stick + LB + ). I found this achievement tough because of the AI getting harder and smarter the farther you get, not being able to lose a round ( you CANNOT save yourself from a loss with a second controller), and fighting the opponents in a random order each time: you can’t preordain the order a la Street Fighter II HF… I will share my personal experience and provide what little tips I can, as I feel there isn't a whole lot of information about this game. According to another achievement website, some gamers have earned this with relative ease others have had multiple trials without success.
![samurai shodown ii. samurai shodown ii.](https://i.ytimg.com/vi/YsJgV164Tvk/maxresdefault.jpg)
This is not (necessarily) an easy achievement. While this will help, the game (as with many "old school" games) will still present a challenge. To start: Make sure to set the game difficult to EASY.
![Samurai shodown ii.](https://loka.nahovitsyn.com/31.jpg)