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Samurai shodown ii.
Samurai shodown ii.











When enemies start to jump over Earthquake's chain weapon attack, it is very easy to become trapped in a corner or worse, an enemy's POW combo. This is an excellent move because it has a long reach and deals significant damage even when it’s blocked.Īfter the first four fights, the AI just seems to ramp up ridiculously at times.

samurai shodown ii.

Some people like >+LB, I find that it didn’t connect as easily and the opponent usually blocked it. When I refer to the ‘chain’ it’s herein referring to this method. The first four or so characters are easily defeated using the 'Earthquake spamming method' (DOWN on the D-pad/analog stick + LB + ). I found this achievement tough because of the AI getting harder and smarter the farther you get, not being able to lose a round ( you CANNOT save yourself from a loss with a second controller), and fighting the opponents in a random order each time: you can’t preordain the order a la Street Fighter II HF… I will share my personal experience and provide what little tips I can, as I feel there isn't a whole lot of information about this game. According to another achievement website, some gamers have earned this with relative ease others have had multiple trials without success.

samurai shodown ii.

This is not (necessarily) an easy achievement. While this will help, the game (as with many "old school" games) will still present a challenge. To start: Make sure to set the game difficult to EASY.













Samurai shodown ii.